But despite these few enemy types, the combat is not frequent or hard. There are a few other hostiles, like a stationary plant that flings explosives and a much tougher charging foe. One of the glove upgrades allows you to drop a lure to distract the enemies but it isn’t really needed. The egg-shaped hunk of gunk they emerge from can be vacuumed before they hatch, too. Most of these are little critters that charge at Rani and are best defeated by merely sucking them up with the glove and throwing them against the ground. Most upgrades are helpful enough, offering increased vacuum speed, quicker projectile fire rate, faster run speed, and more health.īonus health can be useful because hostile creatures will begin to emerge from the gunk. Upgrades are fairly basic and typically unnecessary, but one is needed for progression: a plasma projectile that activates switches remotely. The various upgrades can be equipped back at the ship, and fast travel allows you to return frequently enough, although this is really the only reason to return to any zone. Some plants can be pulled apart for organics and metal can be found in resource nodes. But to craft an upgrade, she needs resources. When a number of objects have been scanned, Rani unlocks an upgrade for her power glove-her only tool. Scanning works a bit like in No Man’s Sky, and it provides some extra detail on things like alien structures. The environments in The Gunk are small and contained, but there are a few side routes that have things to scan and materials to collect. But some routes will need to be manually created special spores can be found in the cleared areas and thrown into water pools to create mushroom steps that take players to the next zone. Once every chunk of gunk has been removed, plants dramatically return and bring new navigation routes. Explosive plant sacs can remove gunk that Rani cannot reach with her vacuum she can throw the sacs or activate them from range. Some of the gunk floats in the air and moves around in circles, and certain clumps might require jumping up a few ledges, but the act of consuming never changes or gets tedious. You just need to get close and suck up the voluminous blobs by holding the mouse button. The act of removing the goo is simple and satisfying. Regardless of their opposing views, Rani will need to remove all the gunk in her path, in order to progress and find the energy source. Both actors do okay with their voice work- they communicate mostly via radio-but more depth was needed for both characters. In terms of storytelling, the narrative does an adequate job of covering the basics. This disagreement is clumsy, and it does not make much of a difference to the story itself, serving only to add a bit of conflict near the end. Rani wants to continue removing the gunk and exploring, while Becks (who always stays near the ship) wants Rani to beeline for the energy source and forget all this junk about the gunk. The two scavengers are not in perfect agreement about the mission ahead. Rani continues to remove gunk, clearing a landing zone so Becks can join her on the surface. This cleanses the immediate area, bringing greenery and colorful alien plants back to life. After scanning it with her special power glove, she absorbs the substance and removes it from the environment. Eventually Rani comes across a shimmering blob of red/black goo that she calls gunk. You take control of Rani and begin exploring a rocky alien planet that appears devoid of life. The source’s precise location is unclear, so Rani drops to walk on the planet’s surface while Becks circles above in their ship. They are hot on the trail of an energy source coming from a remote planet. The Gunk tells the story of Rani and Becks, two young women with their own spaceship.
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